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Tip: Objectives are updated in your Reporter’s Notebook (TAB), containing your Notes (N) and picked up Documents (J).
The introduction chapter starts at Murkoff Psychiatric Systems Facilities in Mount Massive, where you (as software engineer Waylon Park) need to go to the main console at the Morphogenic Engine. ?Īlthough Whistleblower tells the story that led to Outlast, it will actually stretch past the events of the first game to show the final chapter in Mount Massive Asylum’s story. As well as joining you in the many jump scares the game provides. Welcome to the Outlast Whistleblower walkthrough! Doug will be your voice-over commentator showing you around the game’s areas. Sound Card: DirectX Compatible Chapter 1: If I Die Graphics: 1GB NVIDIA GTX 460 / ATI Radeon HD 6850 or better Graphics: 512 MB NVIDIA GeForce 9800GTX / ATI Radeon HD 3xxx seriesĪdditional Notes: * 32 bits systems are not officially supported, but should work if configured to provide 3GB of user-mode address space. Identifying with those poor souls fueled Waylon’s anger, and set the stage for his unmasking of Mount Massive’s rotten core. Spending a couple of weeks at Mount Massive, during which he was unable to even talk to his wife and son thanks to strict security protocols, Waylon developed a deep-seated distrust of the profit-motivated scientists and doctors leading dangerous and irresponsible experiments on their patients. Whistleblower will let you play as Waylon Park, a software engineer under contract with Murkoff and the man who emailed journalists around the world – including Miles – at the beginning of Outlast. This Page: Outlast Whistleblower Walkthrough.Chapter 3: The Engine’s Varying Effects.This game includes intense violence, gore, graphic sexual content, and strong language. Please note that viewers must be at least 18 to watch, so no harm comes to those with innocent eyes.